character-cognition-decision-modeler

Models how fictional characters perceive evidence, weigh options, and make high-stakes decisions.

Updated Aug 3, 2026
One-click install
npx skills add https://github.com/yeisme/auctra-novel-skills --skill character-cognition-decision-modeler-yeisme
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: character-cognition-decision-modeler
Source: https://github.com/yeisme/auctra-novel-skills/tree/main/character-modeling/character-cognition-decision-modeler
Command: npx skills add https://github.com/yeisme/auctra-novel-skills --skill character-cognition-decision-modeler-yeisme

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Writers and narrative designers often struggle to make character decisions feel consistent and believable rather than plot-driven. This Skill builds a verifiable model of how a character notices information, explains causes, handles uncertainty, and chooses under pressure, so decisions emerge from the character's own knowledge and biases instead of author omniscience. ## Core Features & Use Cases - Cognitive Modeling: Maps a character's attention filters, mental models, causal attribution, evidence thresholds, and uncertainty language for one specific decision. - Decision Fingerprinting: Produces option tables with perceived gains, losses, probabilities, identity and relationship costs, plus heuristics, action thresholds, and predicted choices. - Falsification & Handoff: Designs counter-evidence and identity-threat scenarios to test whether the model is a stable mechanism, then hands off conclusions to dialogue, scene writing, or character design workflows. - Use Case: When writing a negotiation scene where a detective must decide whether to trust an informant, use this Skill to model what the detective actually knows, how she weighs risk and loss, and predict her first reaction versus final choice. ## Quick Start Model how my protagonist processes the evidence and decides whether to betray her mentor in the chapter 12 confrontation scene.

Frequently Asked Questions about character-cognition-decision-modeler

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make a character's decisions feel consistent and believable?▼

Model the character's attention filters, mental models, evidence thresholds, and perceived costs for one specific decision at a time. Predict their choice from what they actually know in-scene, then validate the model with a falsification scenario to confirm it is a stable mechanism rather than a one-off.

What is a character decision fingerprint in fiction writing?▼

A decision fingerprint captures how a character weighs options: perceived gains, losses, probabilities, identity and relationship costs, plus default heuristics and action thresholds. It explains why the character chooses as they do without labeling them as smart or flawed.

Can this Skill model multiple character decisions at once?▼

No, it deliberately models one load-bearing decision per invocation to keep the analysis rigorous. Multiple independent decisions should be run separately or routed through the character-intelligence-router skill referenced in its documentation.

Does character cognitive modeling work for screenplays and games?▼

Yes, the Skill explicitly supports novels, screenplays, game narratives, and character analysis. It takes the target medium and arc stage as inputs so the cognitive model fits the format's pacing and POV constraints.

What are the limitations of cognitive bias analysis for characters?▼

The Skill does not perform IQ, neurocognitive, mental illness, deception, or dangerousness assessments, and avoids pop-psychology labels. Errors are explained through information, incentives, identity, and power rather than treated as fixed personality defects.