What problem does it solve? Writers and narrative designers often struggle to make character decisions feel consistent and believable rather than plot-driven. This Skill builds a verifiable model of how a character notices information, explains causes, handles uncertainty, and chooses under pressure, so decisions emerge from the character's own knowledge and biases instead of author omniscience. ## Core Features & Use Cases - Cognitive Modeling: Maps a character's attention filters, mental models, causal attribution, evidence thresholds, and uncertainty language for one specific decision. - Decision Fingerprinting: Produces option tables with perceived gains, losses, probabilities, identity and relationship costs, plus heuristics, action thresholds, and predicted choices. - Falsification & Handoff: Designs counter-evidence and identity-threat scenarios to test whether the model is a stable mechanism, then hands off conclusions to dialogue, scene writing, or character design workflows. - Use Case: When writing a negotiation scene where a detective must decide whether to trust an informant, use this Skill to model what the detective actually knows, how she weighs risk and loss, and predict her first reaction versus final choice. ## Quick Start Model how my protagonist processes the evidence and decides whether to betray her mentor in the chapter 12 confrontation scene.