chapter-9-gameplay
CommunityMaster combat rules and round flow
Education & Research#initiative#combat#gameplay#rules-reference#galactic-adventures#chapter-nine#round-sequence
Authormegazear7
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Chapter 9 gameplay rules standardize and explain the actions, combat, and round sequencing for Galactic Adventures, helping both GMs and players quickly resolve encounters.
Core Features & Use Cases
- Combat flow management: outlines step-by-step sequences for initiative, actions, and round progression.
- Action taxonomy and timing: clarifies minor, major, heroic, bonus, and opportunity actions during encounters.
- Rest and dying framework: covers long rests, healing, and dying/resurrection mechanics to keep campaigns moving.
- Reference-driven guidance: serves as a precise in-workflow reference for on-the-fly rulings during sessions.
Quick Start
Activate the skill to load Chapter 9 gameplay rules and simulate a full combat round.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: chapter-9-gameplay Download link: https://github.com/megazear7/galactic-adventures-assistant/archive/main.zip#chapter-9-gameplay Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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