chapter-12-science-lab-results
CommunityDeterministic lab results unlock new abilities.
Content & Communication#mutations#gm-tools#encounters#tabletop#science-lab#random-outcomes#psychic-abilities
Authormegazear7
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured catalog of science-lab outcomes (51–100) from Chapter 12, enabling deterministic results for encounters, rewards, and mutations in a GM-facing context.
Core Features & Use Cases
- Comprehensive outcome list: exposes named items, effects, and narrative texts to fuel encounters and loot tables.
- Deterministic randomness: supports rule lookups and repeatable results for planning sessions.
- Use Case: as a GM, roll or reference a lab result to introduce a new mutation, ability, or hazard for players.
Quick Start
Roll or reference a lab result from the chapter to generate an encounter boon or hazard for the session.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: chapter-12-science-lab-results Download link: https://github.com/megazear7/galactic-adventures-assistant/archive/main.zip#chapter-12-science-lab-results Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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