cascaded-shadow-maps
OfficialRealistic shadows for large scenes.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the rendering of realistic, soft-edged shadows for large outdoor scenes in SDL GPU applications, overcoming the resolution limitations of single shadow maps.
Core Features & Use Cases
- Cascaded Shadow Maps (CSM): Implements multiple shadow maps to cover different depth ranges of the scene, ensuring high resolution where needed.
- Percentage Closer Filtering (PCF): Provides soft shadow edges by averaging samples around the shadow map lookup.
- Use Case: Enhance the visual fidelity of a 3D game or simulation with dynamic directional lighting, ensuring that objects both near and far are rendered with accurate and soft shadows.
Quick Start
Use the cascaded-shadow-maps skill to add CSM with PCF soft shadows to your SDL GPU project.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: cascaded-shadow-maps Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#cascaded-shadow-maps Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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