cascaded-shadow-maps

Official

Realistic shadows for large scenes.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables the rendering of realistic, soft-edged shadows for large outdoor scenes in SDL GPU applications, overcoming the resolution limitations of single shadow maps.

Core Features & Use Cases

  • Cascaded Shadow Maps (CSM): Implements multiple shadow maps to cover different depth ranges of the scene, ensuring high resolution where needed.
  • Percentage Closer Filtering (PCF): Provides soft shadow edges by averaging samples around the shadow map lookup.
  • Use Case: Enhance the visual fidelity of a 3D game or simulation with dynamic directional lighting, ensuring that objects both near and far are rendered with accurate and soft shadows.

Quick Start

Use the cascaded-shadow-maps skill to add CSM with PCF soft shadows to your SDL GPU project.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: cascaded-shadow-maps
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#cascaded-shadow-maps

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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