What problem does it solve? Authoring a convincing vehicle for the CARLA simulator spans Blender geometry, Unreal import, rigging, physics, lighting, and runtime validation, and mistakes at any layer silently break the next. This Skill encodes the full procedure with its known failure modes so an agent follows a vetted workflow instead of improvising. ## Core Features & Use Cases - Reference-based visual authoring: Build geometry, wheels, materials, lamps, and cabin details from manufacturer dimensions and photographs, with guidance on proportions, decimation pitfalls, and normal-map conventions. - CARLA/Unreal integration: Import assets, configure skeletal rigs, physics assets, Chaos collision, paint overrides, and physical light components using verified tag and slot conventions. - Runtime validation and delivery: Verify spawn, dynamics, doors, paint variation, lamp states, collisions, and camera evidence on a dedicated server, then package editable sources with provenance. - Use Case: Ask the agent to improve a vehicle's wheels and lamps for CARLA; it sources the environment config, adapts the TeslaModel3 reference tooling, fixes tire silhouette and indicator emission issues, and validates the result in a running simulator. ## Quick Start Use the carla-vehicle-authoring skill to create a reference-based vehicle in Blender, integrate it into my CARLA UE5.8 checkout, and validate it at runtime.