camera-system
CommunityControl cameras, add effects, and convert coordinates.
Software Engineering#game development#3d graphics#camera#zoom#camera control#screen shake#bestow engine
Authorradical-beard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive control over in-game cameras, enabling dynamic following, screen effects, and coordinate transformations for a more immersive and responsive player experience.
Core Features & Use Cases
- Dynamic Camera Following: Implement smooth, player-following camera behavior with configurable offsets and look-ahead.
- Screen Shake & Zoom: Add impactful visual feedback through screen shake on events and intuitive zoom controls.
- Coordinate Conversion: Seamlessly convert between screen and world coordinates for precise interaction and UI placement.
- Use Case: In a racing game, set up a camera that smoothly follows the player's car, shakes when the car hits an obstacle, and zooms in during a speed boost.
Quick Start
Use the camera-system skill to set up a camera that follows the player entity with a specific offset.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: camera-system Download link: https://github.com/radical-beard/bestow/archive/main.zip#camera-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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