building-chat-widgets

Build interactive chat widgets with client/server actions and entity tagging.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/panaversity/colearn-aidd --skill building-chat-widgets
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: building-chat-widgets
Source: https://github.com/panaversity/colearn-aidd/tree/main/.claude/skills/building-chat-widgets
Command: npx skills add https://github.com/panaversity/colearn-aidd --skill building-chat-widgets

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill enables building interactive AI chat widgets with client/server actions, guiding widget lifecycles and context-driven interactions.

Core Features & Use Cases

  • Widget Templates: Reusable widget structures that drive interactions.
  • Client/Server Actions: Handlers for local (client) and backend (server) actions.
  • Entity Tagging: Support for @mentions and contextual widgets.

Quick Start

Define a chat widget with action handlers and deploy a basic chat flow that updates the widget on user interaction.

Frequently Asked Questions about building-chat-widgets

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build interactive chat widgets with server-side actions?▼

Interactive chat widgets with server actions let you handle user interactions both client-side and server-side. Define widget templates with action handlers, configure server-driven updates via standard events, and orchestrate the widget lifecycle to respond to user clicks, @mentions, and form submissions across the full interaction flow.

What are widget templates and how do I use them in chat interactions?▼

Widget templates are reusable structures that define chat widget behavior and appearance. They drive interactions by specifying action handlers, entity tagging rules, and lifecycle hooks, enabling you to deploy consistent, composable widgets across multiple chat flows without rebuilding the same patterns.

Can I use @mentions and entity tagging in chat widgets?▼

Yes, entity tagging with @mentions is supported through the widget system. You can tag entities contextually within chat widgets, allowing users to reference and interact with specific objects or agents, and trigger corresponding server or client actions based on the tagged entity.

How do I handle both client and server actions in a single widget?▼

Client/server actions let you split logic: client handlers process immediate UI updates, while server handlers manage backend operations. Configure action handlers for each type within your widget template, and use standard event streams to coordinate bidirectional updates across the full widget lifecycle.

What's the difference between client-handled and server-handled widget actions?▼

Client-handled actions update the UI immediately without a backend request, ideal for local state changes. Server-handled actions route to your backend for processing and return updates via streaming events, suitable for data mutations, validation, or complex business logic that requires server context.

Do I need composer tools to build functional chat widgets?▼

Composer tools are optional components that enhance widget functionality by providing specialized interaction patterns within the chat composer. They work in synergy with widgets and actions to support agentic UIs, but core widget behavior—templates, actions, and entity tagging—functions independently.