browser-testing-efficiency

Community

Optimize browser tests for speed

Authorpmarashian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the inefficiency in browser testing by providing strategies to reduce execution time and improve test reliability, particularly for web applications and Phaser games.

Core Features & Use Cases

  • Test Seam vs. DOM Inspection: Guides on choosing the appropriate method for different testing scenarios.
  • Command Batching: Patterns to combine multiple commands into single, efficient operations.
  • Efficient Waiting: Strategies to replace fixed sleeps with polling and state-based waits.
  • Reusable Helpers: Functions to abstract common testing tasks like waiting for readiness or navigating scenes.
  • Use Case: When testing a Phaser game, use test seams to interact with game objects and state directly, batching commands to set up multiple game conditions in one go, and using polling to wait for specific game events instead of fixed delays, significantly speeding up test runs.

Quick Start

Use the browser-testing-efficiency skill to optimize your Phaser game testing by batching commands and using efficient waiting strategies.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: browser-testing-efficiency
Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#browser-testing-efficiency

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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