What problem does it solve? Raw game ideas arrive vague and misaligned across stakeholders. This Skill runs a structured clarification interview that turns a rough concept into a professional product brief with a Job Story, hard constraints, RICE priority, acceptance criteria, out-of-scope items, and risks, before any design or development begins. ## Core Features & Use Cases - Clarification Loop: Asks 2-4 focused questions per round, tracks section completeness with a weighted uncertainty score, and handles "I don't know" answers by offering options or logging open questions. - Depth-Adaptive Scoping: Adjusts the interview to the declared process depth (one-evening prototype, backbone only, or full project), so a small game gets a three-line brief instead of a heavyweight document. - Autonomous Pipeline Mode: Given only an idea artifact, reconstructs the brief with clearly marked [assumption] entries and returns a JSON envelope for the orchestrator. - Use Case: A solo developer describes a card roguelike concept; the Skill interviews them on genre, platform, player, and constraints, then writes a committed docs/product/BRIEF.md ready for the brief-review gate. ## Quick Start Ask the agent to interview you and write a product brief for your game idea, starting with how big the project should be.