brainstorm

Generate a complete game concept document through guided brainstorming phases.

Updated Mar 15, 2026
One-click install
npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill brainstorm-jtvaris
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/jtvaris/sunday-night-dynasty/tree/main/.agents/skills/brainstorm
Command: npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill brainstorm-jtvaris

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Solves the challenge of producing cohesive, collaborative game ideas.

Core Features & Use Cases

  • Interactive phase-driven brainstorming that questions and iterates with the user.
  • Reads existing concept material (design/gdd/game-concept.md, design/gdd/game-pillars.md) when present and builds on it.
  • Outputs a complete game concept document at design/gdd/game-concept.md and provides next steps for pre-production.
  • Supports integration with existing GDDs and encourages structured collaboration.

Quick Start

Begin an interactive brainstorm by answering prompts to outline a new game concept or expand an existing one.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I brainstorm a cohesive game concept with my team?▼

To brainstorm a cohesive game concept, use a phase-driven workflow that iterates through discovery, core loop, pillars, and scope to produce a finalized game-concept document.

Can I expand an existing game design document during ideation?▼

Yes, you can expand an existing game design document during ideation by reading existing concept material like game-concept.md and game-pillars.md and building upon them interactively.

What is a phase-driven game ideation workflow?▼

A phase-driven game ideation workflow guides users sequentially through discovery, concept generation, core loop definition, pillars, player validation, and scope to finalize a structured design.

Does collaborative game concept generation work for solo developers?▼

Yes, collaborative game concept generation works for solo developers because the interactive guided prompts support both solo and team brainstorming sessions equally.

What is the best way to structure a game design doc for pre-production?▼

The best way to structure a game design doc for pre-production is to output a complete game-concept document at design/gdd/game-concept.md and follow the provided next steps.

What are the limitations of guided game concept brainstorming?▼

Limitations of guided game concept brainstorming include its strict focus on ideation and concept generation, meaning it outputs a design document rather than executable game code or assets.