brainstorm

Guide interactive game concept ideation into a structured game concept document.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill brainstorm-emcconnell
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/brainstorm
Command: npx skills add https://github.com/emcconnell/nova-scout --skill brainstorm-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill guides solo creators and teams through structured game concept ideation so they can go from a vague idea to a complete, production-ready game concept document without losing vision or scope control. It reduces restart risk by reading existing design artifacts, enforcing studio-grade pillars, and validating player motivations and technical feasibility.

Core Features & Use Cases

  • Interactive multi-phase facilitation: Leads users through discovery, concept generation, core loop design, pillars, player validation, and scope assessment with targeted AskUserQuestion prompts.
  • Resume and repository integration: Reads existing design files (e.g., design/gdd/game-concept.md, game-pillars.md) and writes the finalized concept to design/gdd/game-concept.md.
  • Studio gate orchestration: Spawns parallel Task actors (creative-director, art-director, technical-director, producer) for full-mode reviews and collects their feedback into the concept.
  • Deliverable-first output: Produces a complete game concept document including MDA analysis, visual identity anchor, MVP definition, scope tiers, risks, and next-step pipeline.

Quick Start

Invoke the brainstorm skill with an optional genre or theme hint and an optional review flag, for example: brainstorm space survival --review lean to run an interactive session and produce design/gdd/game-concept.md.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a game concept document from a vague idea?▼

Game concept ideation structures a vague idea into a production-ready game concept document by guiding you through discovery, core loop design, pillars, player validation, and scope assessment interactively.

How do I create a game design document for indie pre-production?▼

Indie pre-production game design documents are generated through interactive multi-phase facilitation that outputs a complete game-concept.md artifact including MDA analysis, visual identity, and MVP definition.

Can I generate game design pillars and core loops through an interactive session?▼

Yes, interactive sessions use targeted prompts to facilitate core loop design and enforce studio-grade pillars, validating player motivations and technical feasibility before writing the final concept document.

Does game concept ideation work with existing design files in my repository?▼

Game concept ideation reads existing design artifacts like game-pillars.md and game-concept.md from your repository, reducing restart risk by integrating current files before writing the finalized concept output.

What is the best way to validate scope and technical feasibility for a game concept?▼

Scope and technical feasibility validation is handled by spawning parallel task actors for creative, art, technical, and producer review gates, collecting their feedback directly into the concept document.

How do I define MVP scope tiers and risks for a new game project?▼

MVP scope tiers and risks are defined during the scope assessment phase, producing a deliverable-first output that includes scope tiers, risk analysis, and a next-step pipeline for production readiness.