bone-attachment
CommunityAttach objects to character bones.
Authorverekia
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Attaching auxiliary objects (like weapons or accessories) to specific bones on a character model to maintain correct animation and positioning.
Core Features & Use Cases
- Bone-based attachment: mount meshes to GLTF bones so they move with animations.
- Offset customization: apply position/rotation/scale tweaks to fit assets.
- Use case: attach a sword to the character's hand or armor to a shoulder bone.
Quick Start
Attach a mesh as a child to a bone reference using a BoneChild component with a specified bone and transform.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: bone-attachment Download link: https://github.com/verekia/r3f-gamedev/archive/main.zip#bone-attachment Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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