bone-attachment

Community

Attach objects to character bones.

Authorverekia
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Attaching auxiliary objects (like weapons or accessories) to specific bones on a character model to maintain correct animation and positioning.

Core Features & Use Cases

  • Bone-based attachment: mount meshes to GLTF bones so they move with animations.
  • Offset customization: apply position/rotation/scale tweaks to fit assets.
  • Use case: attach a sword to the character's hand or armor to a shoulder bone.

Quick Start

Attach a mesh as a child to a bone reference using a BoneChild component with a specified bone and transform.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: bone-attachment
Download link: https://github.com/verekia/r3f-gamedev/archive/main.zip#bone-attachment

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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