blinn-phong-materials
OfficialAdvanced 3D material rendering.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the rendering of multiple 3D objects with distinct material appearances, moving beyond basic lighting to incorporate per-object ambient, diffuse, and specular properties, including shininess.
Core Features & Use Cases
- Per-Material Properties: Define unique ambient, diffuse, and specular colors for each object.
- Shininess Control: Adjust the specular highlight's intensity and size.
- Use Case: Rendering a scene with a metallic sphere, a red plastic cube, and a stone statue, each with its own realistic material definition.
Quick Start
Use the blinn-phong-materials skill to add per-material Blinn-Phong lighting to an SDL GPU project.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blinn-phong-materials Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#blinn-phong-materials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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