blending

Official

Add transparency and blending effects.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables the addition of transparency, alpha testing, and additive blending to SDL3 GPU applications, allowing for more sophisticated visual effects and rendering of complex materials.

Core Features & Use Cases

  • Alpha Blending: Render semi-transparent objects like glass, UI elements, or particle effects.
  • Alpha Testing (Cutout): Create sharp transparency for foliage, fences, or decals.
  • Additive Blending: Achieve luminous effects for fire, lasers, or explosions.
  • glTF Material Support: Correctly interpret and render materials with different alpha modes from glTF models.
  • Use Case: Integrate this Skill into a 3D rendering engine to display realistic glass windows, transparent UI overlays, or particle systems with glowing trails.

Quick Start

Apply alpha blending to your SDL3 GPU project by configuring the pipeline's blend state and drawing transparent objects sorted back-to-front.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: blending
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#blending

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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