blending
OfficialAdd transparency and blending effects.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the addition of transparency, alpha testing, and additive blending to SDL3 GPU applications, allowing for more sophisticated visual effects and rendering of complex materials.
Core Features & Use Cases
- Alpha Blending: Render semi-transparent objects like glass, UI elements, or particle effects.
- Alpha Testing (Cutout): Create sharp transparency for foliage, fences, or decals.
- Additive Blending: Achieve luminous effects for fire, lasers, or explosions.
- glTF Material Support: Correctly interpret and render materials with different alpha modes from glTF models.
- Use Case: Integrate this Skill into a 3D rendering engine to display realistic glass windows, transparent UI overlays, or particle systems with glowing trails.
Quick Start
Apply alpha blending to your SDL3 GPU project by configuring the pipeline's blend state and drawing transparent objects sorted back-to-front.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blending Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#blending Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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