blender-syntax-panels

Official

Craft Blender UI with precision and ease.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides comprehensive guidance and code patterns for creating custom user interfaces (panels, menus, UI lists) within Blender, ensuring your addons are intuitive and functional.

Core Features & Use Cases

  • Panel Creation: Learn to define bpy.types.Panel classes, set their properties (bl_space_type, bl_region_type, bl_category), and implement the draw() method.
  • UI Layout API: Master UILayout methods like row(), column(), box(), split(), and the modern layout.panel() for organizing UI elements.
  • Advanced UI Elements: Implement sub-panels, header controls (draw_header), popover panels, pie menus, and custom UIList widgets.
  • Use Case: You need to build a custom addon for Blender that adds a new tab to the 3D Viewport's sidebar, containing several sliders and buttons to control object properties. This Skill provides the exact code structure and best practices to achieve this.

Quick Start

Create a basic Blender panel that displays 'Hello, World!' in the 3D Viewport's sidebar under a tab named 'My Tab'.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: blender-syntax-panels
Download link: https://github.com/OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package/archive/main.zip#blender-syntax-panels

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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