blender-syntax-panels
OfficialCraft Blender UI with precision and ease.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive guidance and code patterns for creating custom user interfaces (panels, menus, UI lists) within Blender, ensuring your addons are intuitive and functional.
Core Features & Use Cases
- Panel Creation: Learn to define
bpy.types.Panelclasses, set their properties (bl_space_type,bl_region_type,bl_category), and implement thedraw()method. - UI Layout API: Master
UILayoutmethods likerow(),column(),box(),split(), and the modernlayout.panel()for organizing UI elements. - Advanced UI Elements: Implement sub-panels, header controls (
draw_header), popover panels, pie menus, and customUIListwidgets. - Use Case: You need to build a custom addon for Blender that adds a new tab to the 3D Viewport's sidebar, containing several sliders and buttons to control object properties. This Skill provides the exact code structure and best practices to achieve this.
Quick Start
Create a basic Blender panel that displays 'Hello, World!' in the 3D Viewport's sidebar under a tab named 'My Tab'.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blender-syntax-panels Download link: https://github.com/OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package/archive/main.zip#blender-syntax-panels Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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