blender-syntax-modifiers
OfficialMaster Blender's modifier stack for AEC.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides clear, actionable guidance and code patterns for programmatically manipulating Blender's modifier stack, preventing common errors and ensuring correct application of modifiers for AEC workflows.
Core Features & Use Cases
- Modifier Management: Add, remove, reorder, and apply modifiers (Array, Boolean, Solidify, Geometry Nodes, etc.).
- Evaluated Mesh Access: Safely access post-modifier geometry data via the dependency graph without applying.
- Geometry Nodes Configuration: Understand and set input parameters for Geometry Nodes modifiers, including object and collection inputs.
- Use Case: Automatically add a Solidify modifier to all walls in a scene, then apply a Boolean modifier to create window openings, ensuring correct object mode and context overrides.
Quick Start
Use the blender-syntax-modifiers skill to add a Solidify modifier with 0.3 thickness to the object named 'Wall'.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blender-syntax-modifiers Download link: https://github.com/OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package/archive/main.zip#blender-syntax-modifiers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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