blender-syntax-materials

Official

Master Blender materials & nodes.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill solves the complexity and version-specific challenges of programmatically creating and managing materials and shader nodes in Blender, ensuring your code works across different Blender versions.

Core Features & Use Cases

  • Node Tree Construction: Build complex shader networks from scratch or modify existing ones.
  • Version Compatibility: Handles API changes between Blender 3.x, 4.x, and 5.x, especially for the Principled BSDF node.
  • Texture & UV Mapping: Set up image textures, UV coordinates, and normal maps correctly.
  • Use Case: Automatically generate PBR materials with diffuse, roughness, and normal maps for architectural visualizations, ensuring consistency across Blender 3.6 and 4.1 projects.

Quick Start

Use the blender-syntax-materials skill to create a new material named 'MyProceduralMat' with a noise texture connected to its base color.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: blender-syntax-materials
Download link: https://github.com/OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package/archive/main.zip#blender-syntax-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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