blender-syntax-materials
OfficialMaster Blender materials & nodes.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the complexity and version-specific challenges of programmatically creating and managing materials and shader nodes in Blender, ensuring your code works across different Blender versions.
Core Features & Use Cases
- Node Tree Construction: Build complex shader networks from scratch or modify existing ones.
- Version Compatibility: Handles API changes between Blender 3.x, 4.x, and 5.x, especially for the Principled BSDF node.
- Texture & UV Mapping: Set up image textures, UV coordinates, and normal maps correctly.
- Use Case: Automatically generate PBR materials with diffuse, roughness, and normal maps for architectural visualizations, ensuring consistency across Blender 3.6 and 4.1 projects.
Quick Start
Use the blender-syntax-materials skill to create a new material named 'MyProceduralMat' with a noise texture connected to its base color.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blender-syntax-materials Download link: https://github.com/OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package/archive/main.zip#blender-syntax-materials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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