blender-pipeline
CommunityAutomate 3D asset creation & editing.
Software Engineering#automation#game development#rendering#blender#3d modeling#asset pipeline#procedural generation
Authorkjaylee
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates complex and repetitive 3D asset creation, processing, and rendering tasks within Blender, significantly speeding up game development and 3D content pipelines.
Core Features & Use Cases
- Format Conversion: Effortlessly convert between 3D file formats (FBX, glTF, OBJ).
- Procedural Generation: Create game-ready assets like trees, rocks, and buildings procedurally.
- Sprite Sheet Rendering: Generate 2D sprite sheets from 3D models for use in 2D games.
- Automated Rigging & Animation: Apply basic rigging and import/process animations from sources like Mixamo.
- Use Case: A game developer needs 50 unique low-poly trees for their game world. Instead of manually modeling each one, they can use this Skill to procedurally generate them with variations and export them in the required glTF format.
Quick Start
Use the blender-pipeline skill to convert the file 'model.fbx' to 'model.glb'.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blender-pipeline Download link: https://github.com/kjaylee/misskim-skills/archive/main.zip#blender-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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