blender-assembly

Standardize geometry creation and assembly logic for Blender models.

51|3|Updated Apr 26, 2026
One-click install
npx skills add https://github.com/ProfRino/Blender-MCP-Assembly-Skill --skill blender-assembly
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: blender-assembly
Source: https://github.com/ProfRino/Blender-MCP-Assembly-Skill/tree/main
Command: npx skills add https://github.com/ProfRino/Blender-MCP-Assembly-Skill --skill blender-assembly

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill prevents common geometry errors in AI-generated Blender models, such as incorrect primitive scaling, faulty Euler rotations, and invisible gaps that cause models to appear exploded or disconnected.

Core Features & Use Cases

  • Connection Planning: Enforces a structured approach to mapping joints and overlaps before generating geometry.
  • Geometry Validation: Provides helper functions to verify world-space bounds and physical overlaps between parts.
  • Reliable Construction: Standardizes primitive sizing and bmesh-based beam generation to ensure consistent, clean topology.
  • Use Case: Use this skill when building complex mechanical assemblies or furniture to ensure every part is perfectly aligned, correctly scaled, and ready for rendering.

Quick Start

Apply the blender-assembly skill to your current session and follow the connection planning workflow before generating the chair model.

Frequently Asked Questions about blender-assembly

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix exploded or disconnected geometry in AI-generated Blender 3D models?▼

To fix exploded Blender models, standardize geometry creation and assembly logic using primitive math and bmesh-based directional geometry to correct primitive scaling and faulty Euler rotations.

What is the best way to plan connections for complex mechanical assemblies in Blender?▼

Planning connections for complex mechanical assemblies in Blender requires mapping joints and overlaps before generating geometry to enforce structural integrity and prevent invisible gaps.

How do I verify spatial bounds and physical overlaps between parts in Blender?▼

Verify spatial bounds and physical overlaps between parts in Blender by applying post-creation validation helper functions that check world-space bounds to ensure correct scaling and alignment.

Can I use bmesh-based directional geometry to build furniture and architectural scenes via MCP tools?▼

Yes, bmesh-based directional geometry standardizes primitive sizing for furniture and architectural scenes generated via MCP tools, ensuring consistent, clean topology and reliable construction.

Why do my AI-generated Blender models have incorrect primitive scaling and faulty Euler rotations?▼

Incorrect primitive scaling and faulty Euler rotations occur when AI-generated Blender models lack standardized geometry creation logic, requiring bmesh-based beam generation and connection planning to resolve.