blender-agent-control

Control a live Blender session via the blender-agent MCP with deterministic steps.

6|Updated Jun 8, 2026
One-click install
npx skills add https://github.com/PoBruno/mcp-blender-agent --skill blender-agent-control
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: blender-agent-control
Source: https://github.com/PoBruno/mcp-blender-agent/tree/main/install/context-skill
Command: npx skills add https://github.com/PoBruno/mcp-blender-agent --skill blender-agent-control

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill provides passive context to control a live Blender session through the blender-agent MCP, enabling deterministic workflows for modeling, rigging, animation, materials, lighting, and export when the user asks to work with Blender.

Core Features & Use Cases

  • Deterministic operating loop: launch, status check, and guarded steps with a see-and-refine feedback cycle.
  • Comprehensive tool map: categorized commands for blender-agent, object, mesh, material, shader, armature, animation, vision, render, and export.
  • Safety & guidance: built-in gotchas, failure handling, and a recommendation to load aaa-modeling for complex tasks.

Quick Start

Load this skill, then start a session with blender_launch and begin issuing deterministic tool calls. After every mutation, call vision_snapshot to verify results and refine as needed.

Frequently Asked Questions about blender-agent-control

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate a live Blender session for 3D modeling tasks?▼

Blender automation for modeling and rigging uses the blender-agent MCP to provide deterministic, context-driven control of a live session. It applies a see-and-refine loop with vision feedback and safety checks to execute precise, repeatable steps across your workflow.

What is the see-and-refine loop in Blender automation?▼

The see-and-refine loop in Blender automation is a deterministic operating cycle where you call vision_snapshot after every mutation to verify results visually. This feedback mechanism ensures your modeling, lighting, or rendering adjustments are accurate before proceeding to the next step.

How do I execute deterministic rendering and export workflows in Blender?▼

To execute deterministic rendering and export workflows in Blender, you use the categorized tool map for render and export commands provided by the blender-agent. After issuing commands, you call vision_snapshot to verify results and apply safety checks before finalizing the output.

Does Blender automation support context-driven material and shader creation?▼

Yes, Blender automation supports context-driven material and shader creation through the blender-agent's categorized tool map. You issue deterministic tool calls for materials and shaders, then verify the results using vision snapshots within the see-and-refine loop.

What are the limitations of using blender-agent for 3D animation control?▼

Limitations of using blender-agent for 3D animation control include the strict requirement to run blender_launch at session start and follow the see-and-refine loop. The skill also recommends loading aaa-modeling for complex tasks, indicating potential limits in handling highly intricate operations natively.