automated-unit-testing
CommunityWrite reliable Unity tests.
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of creating and implementing automated unit tests for Unity projects, ensuring code reliability and maintainability.
Core Features & Use Cases
- NUnit Integration: Implements tests using Unity's built-in Test Framework (NUnit).
- EditMode & PlayMode: Supports both logic-focused EditMode tests and runtime-integrated PlayMode tests.
- Use Case: When refactoring a complex inventory system, use this Skill to write comprehensive tests that verify all item addition, removal, and modification logic before and after changes.
Quick Start
Use the automated-unit-testing skill to generate NUnit test boilerplate for a new PlayerController script.
Dependency Matrix
Required Modules
None requiredComponents
scriptstemplates
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: automated-unit-testing Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#automated-unit-testing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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