audio-game-integration
OfficialEnforce top-tier audio for immersive combat.
Software Engineering#audio#sound-design#game-audio#positional-audio#howler.js#3d-audio#combat-feedback
AuthorHack23
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures consistent, high-quality game audio across Black Trigram by standardizing Howler.js usage, promoting spatial 3D audio with PositionalAudio, optimizing performance, delivering clear combat feedback, and crafting authentic Korean-themed soundscapes.
Core Features & Use Cases
- Howler.js based AudioManager for centralized audio control, preloading, and unified volume handling.
- Spatial 3D Audio integration to provide realistic positional cues in combat scenes.
- Combat Audio Feedback with distinct cues for hits, misses, and critical events.
- Korean-Themed Soundscapes to enhance immersion in menus and battles.
- Resource & Performance Management guidelines to prevent leaks and ensure smooth playback.
Quick Start
Configure the audio system for a new combat scene using Howler.js patterns and 3D positioning to ensure accurate spatial audio and responsive feedback.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: audio-game-integration Download link: https://github.com/Hack23/blacktrigram/archive/main.zip#audio-game-integration Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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