audio-design
CommunityGame audio patterns for feedback and immersion.
Authormatthewharwood
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Psychological principles and practical patterns for designing game audio that enhances player experience without causing fatigue. This skill covers sound design philosophy, AI prompt engineering for audio generation, and technical specifications.
Core Features & Use Cases
- Volume Hierarchy: sound intensity matched to action significance.
- Frequency Band Management: distinct bands to keep audio readable when layered.
- Duration by Function: mapping sound length to purpose.
- Kind Games Philosophy: supportive, non-fatiguing audio design.
Quick Start
Design a 3-sound feedback set: a micro-feedback cue, a UI interaction cue, and a phase completion cue.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: audio-design Download link: https://github.com/matthewharwood/fantasy-phonics/archive/main.zip#audio-design Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.