audio-design

Community

Game audio patterns for feedback and immersion.

Authormatthewharwood
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Psychological principles and practical patterns for designing game audio that enhances player experience without causing fatigue. This skill covers sound design philosophy, AI prompt engineering for audio generation, and technical specifications.

Core Features & Use Cases

  • Volume Hierarchy: sound intensity matched to action significance.
  • Frequency Band Management: distinct bands to keep audio readable when layered.
  • Duration by Function: mapping sound length to purpose.
  • Kind Games Philosophy: supportive, non-fatiguing audio design.

Quick Start

Design a 3-sound feedback set: a micro-feedback cue, a UI interaction cue, and a phase completion cue.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: audio-design
Download link: https://github.com/matthewharwood/fantasy-phonics/archive/main.zip#audio-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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