audio-debugger-ambient-vs-gig
CommunityDebug ambient vs gig audio playback timing.
AuthorDaFum
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Debug ambient vs gig playback behavior (full tracks vs excerpts, start/stop timing). Use when audio stutters, plays incorrectly, or needs additional logging.
Core Features & Use Cases
- Trace playback initialization in AudioManager.js and see how ambient playback starts with full MIDI tracks
- Validate that gig playback starts at configured offsets and stops at expected durations
- Add targeted logging around start/stop calls, timing offsets, and duration scheduling
- Verify AudioContext initialization on user gesture and ensure compatibility with the web audio environment
- Cross-check rhythm/songs metadata offsets against the data definitions to catch drift
Quick Start
Trace the ambient vs gig playback flow in the codebase and verify that start times and offsets align with the configuration.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: audio-debugger-ambient-vs-gig Download link: https://github.com/DaFum/neurotoxic-game/archive/main.zip#audio-debugger-ambient-vs-gig Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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