atomic-matchmaking
CommunityReliable player matchmaking.
Authordadbodgeoff
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures that multiplayer matches are created reliably by verifying player connections before finalizing the match, and gracefully handles disconnections to prevent players from being stuck.
Core Features & Use Cases
- Two-Phase Commit: Verifies player connections in Phase 1 before creating a lobby in Phase 2.
- Graceful Disconnection Handling: Automatically re-queues healthy players if a match fails due to a disconnection.
- Use Case: Ideal for real-time multiplayer games where ensuring players can join a match after being paired is critical.
Quick Start
Use the atomic-matchmaking skill to create a match between player one and player two.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: atomic-matchmaking Download link: https://github.com/dadbodgeoff/drift/archive/main.zip#atomic-matchmaking Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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