asynchronous-programming
CommunitySafe, efficient async for Unity
AuthorCriezzz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill helps Unity developers avoid freezing the main thread by providing patterns and utilities for non-blocking scene loads, asset loading, network requests, and file I/O operations.
Core Features & Use Cases
- Coroutines, async/await, and UniTask: guidance on when to use each approach and trade-offs for allocations and main-thread safety.
- Cancellation and lifecycle safety: CancellationToken patterns, DestroyCancellationToken in AsyncMonoBehaviour, and safe RunAsync helpers to prevent leaked tasks.
- Utilities and templates: ready-made AsyncLoader, AsyncMonoBehaviour, AsyncOperation, CoroutineToTask utilities and a generator script to scaffold components.
- Use Cases: sequential and parallel asset loading, scene loading with progress reporting, network requests with timeouts, bridging legacy coroutines to awaitable Tasks or UniTask.
Quick Start
Use the asynchronous-programming skill to implement an awaitable scene load with progress reporting and cancellation in your Unity project.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: asynchronous-programming Download link: https://github.com/Criezzz/Gametopia2026/archive/main.zip#asynchronous-programming Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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