assets-prefab-open
CommunityEdit prefabs directly.
Authorlunafish
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill allows you to enter a special editing mode for prefabs, enabling modifications that will be applied to all instances of that prefab throughout your project.
Core Features & Use Cases
- Prefab Editing Mode: Enter a dedicated mode to modify prefab assets.
- Global Updates: Changes made in edit mode are automatically reflected in all instances of the prefab.
- Use Case: You need to update the default material on a character prefab. Use this Skill to open the character prefab for editing, change the material, and then close the prefab to apply the change to all characters in your game.
Quick Start
Open the prefab associated with the GameObject named 'PlayerCharacter' for editing.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: assets-prefab-open Download link: https://github.com/lunafish/Game00/archive/main.zip#assets-prefab-open Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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