assets-prefab-instantiate
CommunityInstantiate prefabs in scene.
Authorlunafish
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the process of adding pre-designed game objects (prefabs) into your current game scene, streamlining level design and object placement.
Core Features & Use Cases
- Prefab Instantiation: Easily place prefabs from your project assets into the active scene.
- Transform Control: Specify the exact position, rotation, and scale for the instantiated prefab.
- Use Case: Quickly populate a game level with multiple instances of a character, obstacle, or environmental asset by providing their asset paths and desired locations.
Quick Start
Instantiate the prefab located at 'Assets/Prefabs/Enemy.prefab' at position (10, 0, 5) in the scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: assets-prefab-instantiate Download link: https://github.com/lunafish/Game00/archive/main.zip#assets-prefab-instantiate Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.