assets-prefab-instantiate

Community

Instantiate prefabs in scene.

Authorlunafish
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the process of adding pre-designed game objects (prefabs) into your current game scene, streamlining level design and object placement.

Core Features & Use Cases

  • Prefab Instantiation: Easily place prefabs from your project assets into the active scene.
  • Transform Control: Specify the exact position, rotation, and scale for the instantiated prefab.
  • Use Case: Quickly populate a game level with multiple instances of a character, obstacle, or environmental asset by providing their asset paths and desired locations.

Quick Start

Instantiate the prefab located at 'Assets/Prefabs/Enemy.prefab' at position (10, 0, 5) in the scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: assets-prefab-instantiate
Download link: https://github.com/lunafish/Game00/archive/main.zip#assets-prefab-instantiate

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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