What problem does it solve? Organizing a Unity project's Assets folder manually through the editor is slow and hard to automate, especially when batch-creating directory structures for scripts and assets. This Skill creates folders programmatically via the unity-mcp-cli and returns the new folder GUIDs. ## Core Features & Use Cases - Batch Folder Creation: Accepts a list of parent path and folder name pairs, processing each entry independently so one bad input does not abort the batch. - Cross-Platform Validation: Rejects invalid folder names containing characters like /, , <, >, :, ", |, ?, *, or control characters, even on Linux and Mac. - AssetDatabase Integration: Verifies the parent path with AssetDatabase.IsValidFolder, refreshes the AssetDatabase after creation, and returns the GUIDs of created folders. - Use Case: When scaffolding a new Unity feature, create folders like Assets/Scripts/Player and Assets/Art/Characters in one call and immediately receive their GUIDs for follow-up asset operations. ## Quick Start Ask the AI to create a new folder named Scripts inside the Assets folder of the Unity project using the assets-create-folder tool.