What problem does it solve? Organizing a Unity project's Assets folder often requires repetitive manual folder creation through the editor UI. This Skill creates new folders under any existing path inside 'Assets/' programmatically, refreshes the AssetDatabase, and returns the GUIDs of the created folders for further automation. ## Core Features & Use Cases - Batch Folder Creation: Accepts a list of parent path and folder name pairs, processing each entry independently so one bad input does not abort the batch. - Cross-Platform Validation: Rejects invalid folder names containing characters like /, , <, >, :, ", |, ?, *, or control characters, even on Linux and Mac. - GUID Reporting: Returns the GUID of each successfully created folder along with a per-entry error list. - Use Case: When scaffolding a new Unity feature, create 'Assets/Scripts/Player', 'Assets/Prefabs/Enemies', and 'Assets/Art/UI' in one call and immediately receive their GUIDs for follow-up asset operations. ## Quick Start Ask the AI to create a new folder named 'Scripts' inside 'Assets/Features' in the Unity project and return its GUID.