asset-3d-generate

Generate and validate engine-ready 3D assets from text or reference images.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill asset-3d-generate-frabcd
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: asset-3d-generate
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/asset-3d-generate
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill asset-3d-generate-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning an AI-generated 3D model into a production-usable game asset requires license verification, topology repair, UV and material fixes, LOD and collision setup, and in-engine budget validation, all of which are easy to skip and costly to miss. ## Core Features & Use Cases - Licensed Generation Routing: Selects a hardware-compatible image-or-text-to-3D path after verifying reference rights, consent, and output-license compatibility. - DCC Repair Pipeline: Fixes orientation, units, transforms, topology, normals, UVs, materials, LODs, and collision through an approved DCC route. - Seven-Gate Production Validation: Renders turntables, tests engine import and runtime budgets, and blocks promotion until rights, technical, visual, performance, playability, regression, and human-approval gates pass. - Use Case: Given a text brief for a stylized prop targeting Unity, generate the model, repair its mesh and UVs, produce turntable and wireframe proofs, and confirm it meets draw-call and memory budgets before replacing any source asset. ## Quick Start Use the asset-3d-generate skill to generate a game-ready 3D prop from my text brief and validate it against my Unity performance budget.

Frequently Asked Questions about asset-3d-generate

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a game-ready 3D asset from a text prompt?▼

Provide a text brief plus target engine, scale, topology, material, LOD, collision, and performance budgets. The workflow selects a hardware-compatible generation path, repairs the output in a DCC tool, and validates import and runtime budgets before production use.

How do I validate AI-generated 3D models before using them in a game?▼

Run the seven production gates: rights and license checks, format and import validation, multi-view visual review, runtime memory and draw-call budgets, playability smoke tests, regression evidence, and human approval. A single plausible render is not sufficient proof.

Can I use AI-generated 3D assets commercially in Unity or Unreal?▼

Only after verifying reference rights, identity consent where relevant, and output-license compatibility with your project. Unknown rights or missing consent block production promotion, and provenance records must be preserved.

Why does my generated 3D model fail engine import?▼

Common causes include non-manifold geometry, inverted normals, broken UVs, missing textures, unsupported shaders, or wrong scale and orientation. These must be repaired through an approved DCC route before re-testing import.

What are the limitations of image-to-3D generation for characters?▼

Generated characters cannot go directly to production; they must be routed through rig and animation validation first. Unsupported hardware or conflicting host adapters also block the generation path.