art-pipeline

Community

Organize game art assets efficiently.

Authorgavinmcfall
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of managing game art assets, ensuring a clear and organized workflow from creation to integration into a game engine.

Core Features & Use Cases

  • Asset Organization: Establishes a standardized folder structure for source files and game-ready exports.
  • Naming Conventions: Enforces consistent naming for sprites, tilesets, and UI elements.
  • Tool Recommendations: Suggests appropriate tools for pixel art, 2D illustration, and 3D modeling.
  • Production Sizing: Provides estimates for art asset creation time to aid in sprint planning.
  • Version Control Strategy: Offers guidance on committing art assets to version control, including handling large files.
  • Use Case: A solo game developer can use this skill to set up a robust art pipeline, ensuring all sprites and tilesets are consistently named, organized, and ready for import into their chosen game engine.

Quick Start

Use the art-pipeline skill to set up a project folder structure for game art assets.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: art-pipeline
Download link: https://github.com/gavinmcfall/agentic-config/archive/main.zip#art-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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