art-pipeline
CommunityOrganize game art assets efficiently.
Design & Creative#version control#pixel art#game art#asset pipeline#sprite management#tileset organization
Authorgavinmcfall
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of managing game art assets, ensuring a clear and organized workflow from creation to integration into a game engine.
Core Features & Use Cases
- Asset Organization: Establishes a standardized folder structure for source files and game-ready exports.
- Naming Conventions: Enforces consistent naming for sprites, tilesets, and UI elements.
- Tool Recommendations: Suggests appropriate tools for pixel art, 2D illustration, and 3D modeling.
- Production Sizing: Provides estimates for art asset creation time to aid in sprint planning.
- Version Control Strategy: Offers guidance on committing art assets to version control, including handling large files.
- Use Case: A solo game developer can use this skill to set up a robust art pipeline, ensuring all sprites and tilesets are consistently named, organized, and ready for import into their chosen game engine.
Quick Start
Use the art-pipeline skill to set up a project folder structure for game art assets.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: art-pipeline Download link: https://github.com/gavinmcfall/agentic-config/archive/main.zip#art-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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