What problem does it solve? Text-based wireframes of rectangular screens cannot capture a game's visual feel or describe a game board, which is a stateful space rather than a set of boxes with transitions. This Skill closes both gaps during the design phase of game development. ## Core Features & Use Cases - Visual Language Definition: Produces a mood, references, palette principles, and explicit exclusions so an artist or asset generator knows what to draw without inventing from scratch. - Game Board Schema: Documents the play space type (grid, freeform, linear track, abstract), its state table, player interactions, and per-player visibility for multiplayer games. - UI Layer Wireframes: Creates ASCII/Unicode wireframes (no emoji) for menus, shop, settings, and HUD, adapted to mobile, desktop, or TV/console platforms with gamepad focus navigation. - Use Case: While designing a board-style mobile game, use this Skill to produce the visual direction, an ASCII schema of the board state, and wireframes for the shop and HUD screens, saved incrementally to .process/wireframes_draft.md. ## Quick Start Ask the assistant to define the visual language and game board schema for your game based on its brief, including wireframes for the main UI screens.