area-forge

Convert a Japanese location word into a staged Koto game area draft.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/mrohrssen/Koto2 --skill area-forge
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: area-forge
Source: https://github.com/mrohrssen/Koto2/tree/main/.claude/plugins/koto-forge/1.1.0/skills/area-forge
Command: npx skills add https://github.com/mrohrssen/Koto2 --skill area-forge

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

area-forge automates the design of new game areas by turning a Japanese location word into a fully described area draft, orchestrating data lookup, creature matching, atmospheric writing, and 6-sub-area generation for rapid prototyping.

Core Features & Use Cases

  • Orchestrates end-to-end area creation: JPDB lookup, creature matching, visual description, sub-area generation, and staging save.
  • Supports Direct mode (word provided), Discovery mode (no word, stage-aware), and Theme mode (predefined word).
  • Generates a cohesive area with a visual atmosphere and a structured set of sub-areas ready to review and save.

Quick Start

Invoke area-forge with a location word to generate and stage a new game area.

Frequently Asked Questions about area-forge

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game area generation from a Japanese word?▼

Game area generation from a Japanese word is automated by orchestrating JPDB lookup, creature matching, and atmospheric writing to produce a structured area draft with six sub-areas. This rapid prototyping process outputs a ready-to-save staging entry for immediate use.

What is the process for creating sub-areas and visual atmosphere for game design?▼

Creating sub-areas and visual atmosphere involves converting a location word into a cohesive area draft. The system orchestrates data lookup, creature matching, and descriptive generation to output a structured set of six sub-areas with a visual atmosphere ready for review.

Can I generate game areas without providing a specific location word?▼

Generating game areas without a specific location word is supported through Discovery mode, which operates stage-aware to find a suitable target. Direct mode requires a provided word, while Theme mode uses a predefined word to initiate the area creation workflow.

Do I need local script modules to run area staging workflows?▼

Local script modules are required to run area staging workflows because they handle JPDB access, stage calculation, and descriptive generation. These scripts enable the system to orchestrate the end-to-end creation process and output a structured area object for the staging workflow.

What's the best way to prototype multiple game areas quickly?▼

The best way to prototype multiple game areas quickly is using automated orchestration of data lookup, creature matching, and sub-area generation. This approach transforms location words into fully described area drafts with six sub-areas each, streamlining rapid prototyping.