What problem does it solve? Web interfaces often feel laggy or disconnected because animations ignore the user's gesture velocity, lock out input mid-transition, or snap abruptly at boundaries. This Skill translates Apple's fluid interface principles (from WWDC's Designing Fluid Interfaces) into concrete web techniques so drag, swipe, sheets, and drawers feel physical and interruptible. ## Core Features & Use Cases - Gesture physics: 1:1 pointer tracking with grab offsets, velocity handoff into springs, momentum projection for flick landing points, and rubber-banding at edges. - Interruptible motion: spring parameters (damping ratio and response) that animate from the live on-screen value and blend velocity on reversal, replacing CSS transitions for gesture-driven motion. - Materials, typography, and accessibility: translucent layers via backdrop-filter, size-specific tracking and leading, and support for prefers-reduced-motion, reduced-transparency, and increased-contrast. - Use Case: You are building a bottom sheet that users can drag, flick, and re-grab mid-animation. This Skill gives you the spring parameters, the projection formula for flick landing, and the interruptibility rules to make it feel native. ## Quick Start Ask the AI to build a draggable bottom sheet with spring physics, velocity handoff, and rubber-banding using Apple-style interface patterns.