What problem does it solve? Web interfaces often feel stiff and disconnected because animations are pre-scripted, gestures lack momentum, and motion cannot be interrupted mid-flight. This Skill translates Apple's fluid interface design principles from WWDC talks into concrete web techniques using CSS, Pointer Events, and spring libraries. ## Core Features & Use Cases - Spring-Based Motion: Apply damping ratio and response parameters instead of fixed-duration animations, with concrete values for drawers, rotations, and repositioning. - Gesture Engineering: Implement 1:1 drag tracking with Pointer Events, velocity handoff at release, momentum projection for flick landing points, and rubber-banding at boundaries. - Materials, Typography & Accessibility: Build translucent layers with backdrop-filter, size-specific type tracking and leading, and reduced-motion/reduced-transparency fallbacks. - Use Case: When building a bottom sheet that users can drag, flick, and re-grab mid-animation, use this Skill to wire pointer tracking, project the flick's resting position, and hand off release velocity to a spring so the motion feels continuous. ## Quick Start Review my bottom sheet drag interaction and rewrite it to use interruptible spring animations with velocity handoff following Apple design principles.