What problem does it solve? Editing Unity AnimationClip assets by hand through the editor is slow and error-prone, especially when applying many curve changes, events, or settings at once. This Skill applies a batch of modifications to an AnimationClip in a single call, collecting per-modification errors instead of aborting the whole batch. ## Core Features & Use Cases - Curve Management: Set, replace, or remove float animation curves, or clear every curve from a clip. - Clip Settings: Adjust frame rate, wrap mode, and the legacy animation flag. - Animation Events: Add events with function names and parameters, or clear all events in one operation. - Use Case: You need to retarget a walk cycle by replacing the position curves on several bones and adding a footstep event at 0.5 seconds. Pair this with the animation-get-data skill to discover valid bindings, then submit all changes as one batch. ## Quick Start Ask the AI to use the animation-modify skill to set a new position curve and add an animation event on your AnimationClip asset at a given Assets path.