all-filters
OfficialFilter triggers with precision.
AuthorAuxilor
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive set of filters to precisely control when effects are triggered, ensuring actions only occur under specific, desired conditions.
Core Features & Use Cases
- Granular Control: Apply filters based on entity type, player status, item properties, environmental factors, and more.
- Conditional Logic: Build complex trigger conditions for advanced automation and game mechanics.
- Use Case: Create a scenario where a player only receives a buff when attacking a specific type of mob (e.g., zombies) while they are below 50% health and not wearing any armor.
Quick Start
Configure an effect to trigger only when the player is attacking a zombie.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: all-filters Download link: https://github.com/Auxilor/auxilor.github.io/archive/main.zip#all-filters Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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