ai-behavior-trees

Community

Modular AI behavior trees for smarter NPCs.

AuthorCriezzz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Implements a modular Behavior Tree framework for AI decision making in NPCs, enabling reusable and scalable decision logic for game AI.

Core Features & Use Cases

  • Modular node composition with support for composite nodes (Selector, Sequence), decorators (Inverter, Repeater), and action/condition nodes.
  • Facilitates common patterns such as chasing, patrolling, and combat decision making for enemies and NPCs.
  • Includes templates and a code generator to scaffold Behavior Tree implementations across projects.

Quick Start

Instantiate a root Selector with child sequences like ChaseSequence and PatrolSequence to drive NPC behavior.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

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Please help me install this Skill:
Name: ai-behavior-trees
Download link: https://github.com/Criezzz/Gametopia2026/archive/main.zip#ai-behavior-trees

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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