agency-macos-spatial-metal-engineer

Build Metal-based 3D rendering pipelines for macOS and Vision Pro.

Updated Mar 22, 2026
One-click install
npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-macos-spatial-metal-engineer
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: agency-macos-spatial-metal-engineer
Source: https://github.com/jay6697117/agency-agents-antigravity/tree/main/.agents/skills/agency-macos-spatial-metal-engineer
Command: npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-macos-spatial-metal-engineer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Native Swift and Metal expert builds high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro, enabling immersive visuals and responsive interactions.

Core Features & Use Cases

  • Metal-based rendering pipeline capable of handling tens of thousands of nodes with stereoscopic output.
  • Vision Pro Compositor integration and Remote Immersive Space streaming for immersive code visualization.
  • GPU-accelerated graph layout physics, spatial interaction, and efficient rendering of large graphs.

Quick Start

Launch the provided Xcode project to build a Metal-based renderer and test stereo streaming to Vision Pro.

Frequently Asked Questions about agency-macos-spatial-metal-engineer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a Metal-based rendering pipeline for Vision Pro spatial computing?▼

To build a Metal-based rendering pipeline for Vision Pro, you use Swift to construct a system capable of stereoscopic output and integrate RemoteImmersiveSpace streaming for immersive visualization. This enables high-performance spatial computing experiences on macOS.

What is the best way to achieve 90fps stereoscopic rendering for macOS Vision Pro apps?▼

The best way to achieve 90fps stereoscopic rendering is by implementing a GPU-accelerated Metal rendering pipeline optimized for large graphs. This approach ensures high-performance 3D rendering and responsive interactions for Vision Pro.

Can I render large graphs with tens of thousands of nodes on Vision Pro without dropping frames?▼

Yes, you can render large graphs with tens of thousands of nodes on Vision Pro by utilizing GPU-accelerated graph layout physics within a Metal-based rendering pipeline. This maintains the strict 90fps stereoscopic rendering target.

Does Vision Pro support RemoteImmersiveSpace streaming for macOS code visualization?▼

Yes, Vision Pro supports RemoteImmersiveSpace streaming for macOS immersive code visualization. You can launch an Xcode project to build a Metal-based renderer and test stereo streaming directly to the headset.

What are the limitations of using Metal for spatial interaction in macOS immersive apps?▼

Limitations of using Metal for spatial interaction include the strict requirement to adhere to 90fps stereoscopic rendering targets. Managing GPU-accelerated graph layout physics for tens of thousands of nodes requires careful optimization to maintain responsive interactions.