Adding Player Characters

Create player characters with movement, physics, and camera setup.

1|Updated Feb 24, 2026
One-click install
npx skills add https://github.com/definitelygames/ClownCar --skill adding-player-characters-definitelygames
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: Adding Player Characters
Source: https://github.com/definitelygames/ClownCar/tree/main/.claude/skills/adding-player
Command: npx skills add https://github.com/definitelygames/ClownCar --skill adding-player-characters-definitelygames

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps in creating and setting up player characters with essential functionalities like movement, controls, and multiplayer synchronization.

Core Features & Use Cases

  • Player GameObject Creation: Instantiates a visual representation for the player.
  • Movement Scripting: Implements character movement based on input (WASD, arrow keys, controller) and game type (top-down, platformer, flying).
  • Physics Integration: Optionally adds Rigidbody or CharacterController for physics-based movement and collision.
  • Camera Setup: Configures camera to follow the player, with considerations for multiplayer.

Quick Start

Use this skill to add a player character that can move using WASD keys.

Frequently Asked Questions about Adding Player Characters

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up player character movement in my game?▼

Player character movement is implemented by scripting input handling for WASD, arrow keys, or controllers to translate the player avatar across top-down, platformer, or flying movement patterns.

What's the best way to make a camera follow a player character?▼

Camera follow setup configures the camera to track the instantiated player GameObject, with specific considerations and adjustments made for tracking multiple players in multiplayer scenarios.

Can I use Rigidbody and CharacterController for physics-based character movement?▼

Rigidbody and CharacterController components can be optionally integrated to enable physics-based player character movement, allowing the avatar to interact with the game environment using collision detection.

Does this support both keyboard and controller input for player avatars?▼

Keyboard and controller input are both fully supported for controlling player avatars, allowing character movement scripting to process directional inputs from WASD, arrow keys, and connected controller devices.

How do I add a player character for a multiplayer game?▼

Adding a player character for multiplayer requires instantiating a player GameObject and configuring movement scripting alongside camera setup to properly handle multiplayer synchronization across multiple networked clients.