add-mod-resolver

Community

Extend mod-resolver logic for offense skills

Authoraclinia
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Automatically extend the offense skill calculation by introducing new push* resolver functions inside resolveModsForOffenseSkill to derive mods from existing mods and configuration, enabling support for mechanics like tangles, debuffs, or conditional damage bonuses.

Core Features & Use Cases

  • Guidelines for locating resolver functions inside src/tli/calcs/offense.ts and registering them in the resolver pipeline.
  • Definitions of mod types, configuration interfaces, and helper utilities used by resolvers (pm, normalize, step).
  • Documentation of loadout, testing scaffolding, and how to wire new mechanics into the calculation flow.

Quick Start

Add a new push* resolver inside resolveModsForOffenseSkill to derive mods from existing mods for a new combat mechanic.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: add-mod-resolver
Download link: https://github.com/aclinia/torchlight-of-building/archive/main.zip#add-mod-resolver

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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