add-custom-mob

Community

Add custom mobs across ChronoDawn versions.

Authorksoichiro
Version1.0.0
Installs0

System Documentation

What problem does it solve?

ChronoDawn modders need a complete, version-aware blueprint to add new mobs that work with multiple loaders, covering entity classes, models, renderers, registrations, spawn configuration, and loot.

Core Features & Use Cases

  • Provides end-to-end templates for 1.20.1, 1.21.1, 1.21.2/1.21.3, and 1.21.4 to implement new mobs
  • Includes guidance for Fabric and NeoForge integration, including attribute setup, render state, model layers, and spawn rules
  • Covers resource assets such as loot tables, language files, spawn configs, and biomes

Quick Start

Use this skill to add a new mob named MobName to ChronoDawn by following the provided templates to implement MobNameEntity, MobNameModel, MobNameRenderer, and platform registrations.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: add-custom-mob
Download link: https://github.com/ksoichiro/ChronoDawn/archive/main.zip#add-custom-mob

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.