actions-and-utilities

Batch manipulate Phaser 4 game objects with predefined actions.

Updated May 16, 2026
One-click install
npx skills add https://github.com/ckyeon/claude-code-settings --skill actions-and-utilities-ckyeon
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: actions-and-utilities
Source: https://github.com/ckyeon/claude-code-settings/tree/main/project-templates/phaser/.claude/skills/actions-and-utilities
Command: npx skills add https://github.com/ckyeon/claude-code-settings --skill actions-and-utilities-ckyeon

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a comprehensive set of utility functions and batch operations to streamline game development in Phaser 4, simplifying common tasks like alignment, grid layout, and set operations on game objects.

Core Features & Use Cases

  • Batch Operations: Execute complex operations on multiple game objects simultaneously.
  • Alignment and Layout: Precisely position objects with grid and geometry-based alignment.
  • Utility Functions: Utilize a range of utility functions for tasks like setting properties, applying transformations, and querying object arrays.
  • Use Case: For a game that requires dynamically aligning enemies in a grid pattern and then gradually fading them in, this Skill offers a quick and efficient solution to these common game development tasks.

Quick Start

Use the actions-and-utilities skill to create a grid layout of 10 enemy sprites with a fade-in effect.

actions-and-utilities --create-grid --enemies 10 --cell-size 32 --fade-in

Frequently Asked Questions about actions-and-utilities

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch manipulate game objects in Phaser 4?▼

Batch manipulate Phaser 4 game objects by using predefined actions to execute complex operations, array set operations, and geometry-based transformations on multiple items simultaneously.

What is the best way to align sprites in a grid layout in Phaser?▼

Align sprites in a grid layout in Phaser by applying batch operations that precisely position multiple game objects using predefined geometry-based alignment and grid layout actions.

Can I apply fade-in effects to multiple Phaser sprites at once?▼

Apply fade-in effects to multiple Phaser sprites at once by executing batch operations that set properties and apply transformations across an array of game objects.

Does the actions-and-utilities skill require a specific Phaser environment?▼

The actions-and-utilities skill requires a Phaser 4 game environment, utilizing its framework dependencies to execute batch operations, utility functions, and grid layouts.

Are there limitations to using batch operations for game object manipulation in Phaser?▼

Batch operations for game object manipulation in Phaser are limited to predefined actions, array operations, grid layouts, and utility functions for property setting and geometry-based transformations.

How do I set properties across an array of game objects in Phaser?▼

Set properties across an array of game objects in Phaser by using utility functions designed to query object arrays, apply transformations, and execute batch operations simultaneously.