3dsmax-geometry-io

Validate and process FBX, OBJ, and 3DS geometry files in 3ds Max.

4|2|Updated May 17, 2026
One-click install
npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-geometry-io
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: 3dsmax-geometry-io
Source: https://github.com/dcc-mcp/dcc-mcp-3dsmax/tree/main/src/dcc_mcp_3dsmax/skills/3dsmax-geometry-io
Command: npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-geometry-io

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates validation of geometry files and enables host-native import/export workflows in Autodesk 3ds Max, reducing errors and manual rework.

Core Features & Use Cases

  • Validation of FBX/OBJ/3DS formats and file existence using pymxs-backed checks.
  • Host-native import/export operations with configurable options (mode, units, up_axis, include_animation) to integrate into pipelines.
  • Use Case: Validate a directory of geometry assets, then import into a scene or export to FBX/OBJ for handoffs.

Quick Start

Run the import/export tools on a target geometry file path to validate and execute the requested operation.

Frequently Asked Questions about 3dsmax-geometry-io

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate FBX or OBJ files before importing them into 3ds Max?▼

You can validate FBX, OBJ, and 3DS geometry files by running pymxs-backed checks on a target file path to confirm format validity and file existence before executing 3ds Max imports.

What is the best way to automate 3ds Max FBX export for asset handoffs?▼

Automating 3ds Max FBX export for asset handoffs is done using host-native export operations with configurable options like mode, units, up_axis, and include_animation to integrate into pipelines.

Can I batch validate a directory of geometry assets in 3ds Max?▼

Yes, you can validate a directory of geometry assets by targeting the file paths with validation checks, then proceeding to import them into a scene or export to FBX or OBJ formats.

Do I need pymxs to run import and export operations in 3ds Max?▼

Yes, pymxs is required for these import and export operations, as the validation and host-native processing rely on pymxs-based operations and tool contracts defined in a tools.yaml file.

Does 3ds Max geometry import support configurable up_axis and units?▼

Yes, 3ds Max geometry import supports configurable options including mode, units, up_axis, and include_animation, allowing you to adapt the host-native import process to your pipeline requirements.