3d-camera-interaction
OfficialNatural 3D model dragging, zoom, and bounds.
AuthorProject-N-E-K-O
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill addresses the misalignment between user input (mouse/touch) and 3D model movement in Three.js during drag and zoom interactions, preventing jitter and invisible boundaries.
Core Features & Use Cases
- Drag translation: move the model consistently with pointer movement, regardless of camera distance.
- Dynamic zoom handling: adjust drag calculations as the camera FOV and distance change.
- Boundary visibility: keep the model within the viewport by calculating screen-space bounds from the model's bounding box.
Quick Start
Use the 3d-camera-interaction skill to drag a 3D model with the mouse, zoom with the wheel, and verify the model stays within the viewport.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: 3d-camera-interaction Download link: https://github.com/Project-N-E-K-O/N.E.K.O/archive/main.zip#3d-camera-interaction Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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