3d-camera-interaction

Official

Natural 3D model dragging, zoom, and bounds.

AuthorProject-N-E-K-O
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill addresses the misalignment between user input (mouse/touch) and 3D model movement in Three.js during drag and zoom interactions, preventing jitter and invisible boundaries.

Core Features & Use Cases

  • Drag translation: move the model consistently with pointer movement, regardless of camera distance.
  • Dynamic zoom handling: adjust drag calculations as the camera FOV and distance change.
  • Boundary visibility: keep the model within the viewport by calculating screen-space bounds from the model's bounding box.

Quick Start

Use the 3d-camera-interaction skill to drag a 3D model with the mouse, zoom with the wheel, and verify the model stays within the viewport.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: 3d-camera-interaction
Download link: https://github.com/Project-N-E-K-O/N.E.K.O/archive/main.zip#3d-camera-interaction

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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