14 — Networking & Multiplayer

Community

Build multiplayer games in Unity.

Authorftnilsson
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides the foundational knowledge and code examples to implement real-time multiplayer functionality in Unity games using Netcode for GameObjects (NGO).

Core Features & Use Cases

  • Host/Client Architecture: Set up and manage network connections.
  • State Synchronization: Synchronize game state using NetworkVariables.
  • Remote Procedure Calls (RPCs): Implement client-to-server and server-to-client communication.
  • Networked Object Spawning: Dynamically spawn and despawn networked objects.
  • Unity Gaming Services Integration: Utilize Lobby and Relay for matchmaking and connection.
  • Use Case: Develop a co-op puzzle game where players can interact with shared objects, or a competitive shooter where player actions are synchronized across all clients.

Quick Start

Install the Netcode for GameObjects package and set up a NetworkManager component on an empty GameObject.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: 14 — Networking & Multiplayer
Download link: https://github.com/ftnilsson/agent-cli/archive/main.zip#14-networking-multiplayer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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