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Yakoub.ai

Official

@yakoub-ai

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7Public Repos
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21Published Skills

A playground for my weird ideas and projects - from autonomous agents to games to whatever comes next. All built under one roof.

Skills Distribution
DomainUI/UX & Crea...Game Engine Archit.. (40%)Physics & Interact.. (30%)Deployment & Perfo.. (30%)

Agent Skills by Yakoub.ai

Showing 21 vetted skills indexed across 1 GitHub repositories.

Yakoub-aiYakoub-ai
17

phaser-input

Process keyboard, pointer, and gamepad input for Phaser 4 games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-matter

Integrate Matter.js physics into Phaser 4 projects for complex collision shapes and constraints.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-playtest

Drive headless Chromium sessions to verify Phaser 4 game runtime behavior.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-gameobj

Instantiate and configure Phaser 4 game objects with physics and lifecycle methods.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-init

Scaffold a Phaser 4 project with TypeScript and Vite configuration.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-animation

Manage Phaser 4 character animation states and tweening sequences.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-asset-advisor

Recommend Phaser 4 asset loading strategies, texture atlas packing, and audio compression.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-debugger

Diagnose runtime errors, rendering failures, and physics inconsistencies in Phaser 4 projects.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-gdd

Generate 13-section Game Design Documents for Phaser 4 projects.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-mobile

Configure responsive scaling and touch controls for Phaser 4 mobile games.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-tilemap

Integrate Tiled JSON map data into Phaser 4 projects.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-physics

Configure Arcade Physics systems for Phaser 4 web games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-build

Compile, validate, and deploy Phaser 4 games with Vite and TypeScript.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-architect

Plan scene graphs and refactor Phaser 4 game projects.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-coder

Implement Phaser 4 game features with TypeScript and class-based scenes.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-scene

Standardize Phaser 4 scene class creation and lifecycle management.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-analyze

Analyze Phaser 4 game projects for architectural anti-patterns and runtime bottlenecks.

Official
Advanced
Yakoub-aiYakoub-ai
17

phaser-ui

Create responsive HUDs and interactive menus for Phaser 4 games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-saveload

Implement versioned game data persistence for Phaser 4 using localStorage and IndexedDB.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-audio

Manage audio playback, loading, and lifecycle events in Phaser 4 games.

Official
Intermediate
Yakoub-aiYakoub-ai
17

phaser-migrate

Migrate Phaser 3 game projects to Phaser 4 by resolving breaking API changes.

Official
Advanced

Frequently Asked Questions About Yakoub.ai

FAQPage Schema
What specific game development tasks does Yakoub.ai support?▼

Yakoub.ai supports the full lifecycle of Phaser 4 projects, including project scaffolding, scene graph planning, physics configuration, asset loading strategies, and game data persistence using IndexedDB.

Which technical personas benefit from these capabilities?▼

These capabilities are designed for web game developers and creative engineers working with TypeScript and Vite who require standardized scene management, physics integration, and architectural guidance for browser-based gaming projects.

What are the prerequisites for using these game development modules?▼

Users require a development environment configured for TypeScript and Vite. The modules are specifically engineered for the Phaser 4 framework, requiring familiarity with class-based scene structures and standard web browser runtime environments.