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Ather Labs

Official

@sipherxyz · Vietnam

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36Public Repos
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97Published Skills

Develop amazing games with rich stories and fantastic gameplay

Skills Distribution
DomainDeveloper To...Unreal Engine Engi.. (50%)Performance & Comp.. (30%)C++ Asset Generation (20%)

Agent Skills by Ather Labs

Showing 97 vetted skills indexed across 1 GitHub repositories.

sipherxyzsipherxyz
1

ue-collision-preset-auditor

Audit Unreal Engine collision channels, presets, and response matrices.

Official
Intermediate
sipherxyzsipherxyz
1

read-uasset-deep

Parse Unreal Engine .uasset binary files to extract package details, name tables, imports, exports, and dependencies.

Official
Intermediate
sipherxyzsipherxyz
1

ue-trc-compliance-checker

Scan Unreal Engine C++ codebases for Sony PlayStation TRC compliance violations.

Official
Advanced
sipherxyzsipherxyz
1

find-ref

Analyze .uasset references and GameplayTag usage in Unreal Engine projects.

Official
Intermediate
sipherxyzsipherxyz
1

ue-open-level-full-load

Open Unreal Engine levels with Data Layer and realm configurations.

Official
Advanced
sipherxyzsipherxyz
1

live-coding-refresh

Trigger Unreal Engine Live Coding compilation via Ctrl+Alt+F11 keystroke.

Official
Basic
sipherxyzsipherxyz
1

create-sipher-ans

Generate C++ AnimNotifyState classes integrating GAS and UniversalDamage.

Official
Advanced
sipherxyzsipherxyz
1

ue-gas-effect-builder

Generate Unreal Engine Gameplay Effect assets and C++ configurations for GAS.

Official
Intermediate
sipherxyzsipherxyz
1

stress-test

Automate Unreal Engine stress tests with gameplay recording and replay iterations.

Official
Advanced
sipherxyzsipherxyz
1

ue-ai-coordinator-debugger

Debug AI combat coordination systems in Unreal Engine using verbose logging and debug visualizations.

Official
Advanced
sipherxyzsipherxyz
1

ue-montage-sync-checker

Validate Unreal Engine animation montage section timing, notify placement, root motion curves, and slot alignment.

Official
Intermediate
sipherxyzsipherxyz
1

huli-feature

Orchestrate PRD-driven Unreal Engine 5.7 feature development from requirements to pull requests.

Official
Advanced
sipherxyzsipherxyz
1

ue-weapon-data-validator

Validate Unreal Engine weapon DataAssets for damage curves, combo references, VFX links, and sound cues.

Official
Advanced
sipherxyzsipherxyz
1

ue-combo-graph-validator

Validate Unreal Engine SipherComboGraph assets for flow, timing, and action errors.

Official
Advanced
sipherxyzsipherxyz
1

ue-vfx-niagara-profiler

Analyze Unreal Engine Niagara particle systems for performance bottlenecks.

Official
Advanced
sipherxyzsipherxyz
1

ue-boss-phase-validator

Validate Unreal Engine boss phase configurations, health thresholds, and behavior trees.

Official
Advanced
sipherxyzsipherxyz
1

ue-game-bugs

Analyze GitHub issues and C++ code to fix Unreal Engine 5 bugs.

Official
Advanced
sipherxyzsipherxyz
1

n2c-json-export

Export Unreal Engine Blueprint assets to NodeToCode JSON via the N2CExport commandlet.

Official
Advanced
sipherxyzsipherxyz
1

boss-review

Audit Unreal Engine boss character assets against standardization checklists.

Official
Advanced
sipherxyzsipherxyz
1

huli-bp-tools

Implement and refactor Unreal Engine 5.7 editor tools with Blueprint documentation generation.

Official
Advanced
sipherxyzsipherxyz
1

ue-localization-scanner

Scan Unreal Engine projects for hardcoded strings and validate FText usage.

Official
Advanced
sipherxyzsipherxyz
1

ue-hitbox-visualizer-export

Export hitbox visualization frames from Unreal Engine attack animations into image sequences.

Official
Intermediate
sipherxyzsipherxyz
1

engineering-health

Generate engineering team performance reports from commits and PRs.

Official
Advanced
sipherxyzsipherxyz
1

github-create-pr

Create GitHub pull requests from git commits with metadata and templates.

Official
Advanced

Frequently Asked Questions About Ather Labs

FAQPage Schema
What specific tasks can engineers perform using these systems?▼

Engineers can perform automated C++ code compliance checks, validate Gameplay Ability System configurations, audit animation montage synchronization, and profile rendering performance. These systems also facilitate the migration of Blueprint assets to C++ and provide structured debugging for memory leaks and crash callstacks.

Which technical personas benefit from these capabilities?▼

These systems are designed for Unreal Engine technical artists, gameplay engineers, and performance optimization specialists. They are particularly useful for teams managing complex C++ codebases, requiring strict platform compliance, or needing to scale development through standardized asset validation and documentation.

What are the prerequisites for integrating these systems?▼

Integration requires an existing Unreal Engine 5 project environment, specifically configured for C++ development. Users must have access to the project's .uproject file, a compatible Windows development environment, and standard version control access to GitHub for issue tracking and pull request management.