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pcone-mm

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@pcone-mm

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2Public Repos
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76Published Skills

pcone-mm provides 77 Unity Editor skills covering REST-driven editor control, scene/prefab/asset management, URP rendering, hot-update pipelines, and architecture advisory for game developers.

Skills Distribution
DomainDeveloper To...Unity Editor Contr.. (35%)Rendering, Shaders.. (20%)Architecture, Test.. (20%)Hot-Update & Asset.. (15%)

Agent Skills by pcone-mm

Showing 76 vetted skills indexed across 1 GitHub repositories.

pcone-mmpcone-mm
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unity-skills

Automate Unity Editor operations through a local REST API with 817 skills.

Community
Advanced
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unity-skills-index

Indexes Unity Skills modules with mode requirements and routing guidance for module selection.

Community
Intermediate
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unity-addressables-design

Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.

Community
Advanced
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unity-behavior

Inspect, create, and wire Unity Behavior graphs and blackboard variables on agents.

Community
Advanced
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2

unity-cinemachine

Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.

Community
Advanced
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2

unity-decal

Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.

Community
Intermediate
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2

unity-unitask-design

Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.

Community
Advanced
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unity-ui

Create and lay out Unity UGUI Canvas elements including panels, buttons, text, and layout groups.

Community
Intermediate
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2

unity-shadergraph

Create and edit Unity Shader Graph assets through constrained node and blackboard operations.

Community
Advanced
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2

unity-probuilder

Create and edit ProBuilder meshes for Unity level blockout and greyboxing.

Community
Intermediate
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unity-adr

Documents Unity architecture decisions with options, tradeoffs, and rationale.

Community
Basic
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unity-blueprints

Generates starter architecture blueprints for small Unity games across seven genres.

Community
Basic
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unity-importer

Configure Unity texture, audio, and model asset import settings and per-platform overrides.

Community
Intermediate
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2

unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Community
Basic
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unity-patterns

Recommends Unity design patterns for decoupled systems and gameplay architecture decisions.

Community
Intermediate
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2

unity-asset

Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.

Community
Intermediate
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2

unity-testability

Advises on extracting logic from MonoBehaviour classes and planning EditMode and PlayMode tests.

Community
Basic
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2

unity-inspector

Advises on Unity Inspector field organization, attributes, and validation for component authoring.

Community
Basic
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2

unity-dotween-design

Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.

Community
Advanced
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2

unity-camera

Control Unity Scene View and Game cameras, configure FOV, clip planes, and capture screenshots.

Community
Intermediate
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2

unity-primetween-design

Provides source-anchored design rules for PrimeTween 1.4.6 tween and sequence code.

Community
Intermediate
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unity-optimization

Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.

Community
Intermediate
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unity-smart

Query, arrange, and bind Unity scene objects using SQL-like filters and spatial regions.

Community
Intermediate
pcone-mmpcone-mm
2

unity-async

Guides selection among Update, coroutines, UniTask, and timers for Unity async scheduling.

Community
Basic

Frequently Asked Questions About pcone-mm

FAQPage Schema
What tasks can I perform with pcone-mm's Unity skills?▼

You can drive the Unity Editor over a local REST interface: create and edit C# scripts, GameObjects, prefabs, scenes, materials, lights, terrain, and Timeline assets; run EditMode/PlayMode tests; build YooAsset bundles; compile HybridCLR hot-update DLLs; and query profiler, console, and physics state.

Who are these Unity skills designed for?▼

They target Unity gameplay programmers, technical artists, and tools engineers who want conversational control of the editor. Advisory modules also serve architects deciding on asmdef layout, design patterns, Addressables/UniTask/DOTween usage, and Netcode for GameObjects multiplayer structure.

How do the Unity skills run in practice?▼

A local REST server inside the Unity Editor exposes hundreds of operations across modules; clients call it to mutate or inspect the project. An index module lists modules and their Approval/Auto/Bypass modes, and an experimental Unity CLI binding enables headless tests and builds.

What prerequisites do the Unity skills require?▼

A Unity project with the UnitySkills REST server installed; specific modules need their packages present, such as URP, Cinemachine, Netcode for GameObjects 2.x, HybridCLR with il2cpp_plus, YooAsset, DOTween, or PrimeTween. CLI features require prior binding via Library/UnitySkills/cli_config.json.

Do the skills support hot-update and asset bundle delivery?▼

Yes. Dedicated modules automate YooAsset bundle builds, collector groups, simulate builds, and BuildReport analysis, plus HybridCLR prebuild steps including hot-update DLL compilation, AOTGenericReferences and link.xml generation, and staging outputs into YooAsset collector directories.